Skip to main content
Case study

Immersive interactive experiences

When the audience becomes part of the artwork

The context

Digital art centers want to go beyond classic immersive projection. They want visitors to interact with the artworks: touch a wall to reveal content, scan a drawing and watch it come to life, steer a virtual boat...

The challenge: creating experiences that work with 1 or 50 simultaneous visitors, no queues, no touchscreens, running 7 days a week with total reliability.

The projects

Light Stripes — Amsterdam

Interactive light strips reveal Klimt's works when visitors touch the walls. Laser scanner detection, real-time visual effects.

2 walls of 90 m², Leuze ROD4 sensors

Light Stripes — Amsterdam - Image 1
Light Stripes — Amsterdam - Image 2
Light Stripes — Amsterdam - Image 3
Light Stripes — Amsterdam - Image 4
Learn more

Children's workshop — Paris & Hamburg

Children color paper drawings (boats, birds, dinosaurs...), then scan them. Within seconds, their drawing is detected, textured onto an animated 3D model, and appears on the immersive room walls. Their creation comes to life and roams through different worlds: Rousseau's jungle, a prehistoric world...

QR code scanning, real-time texturing on 3D models, LiDAR for touch interactions

Children's workshop — Paris & Hamburg - Image 1
Children's workshop — Paris & Hamburg - Image 2
Children's workshop — Paris & Hamburg - Image 3
Learn more

Boat race — Hamburg

Alongside the drawings, an interactive boat race. Three physical ship bows equipped with encoders let children steer their boat on screen, navigate through obstacles, and reach treasure island.

TCP/IP encoders, real-time 3D physics engine

Boat race — Hamburg - Image 1
Boat race — Hamburg - Image 2
Learn more

My mission

I designed and developed all of these interactive experiences:

Development

  • Full interactivity programming in Modulo Kinetic (Python/JS)
  • Creating real-time visual effects
  • Creating sound effects

Sensor integration

  • 2D LiDAR calibration (Leuze, Hokuyo)
  • Scanner and encoder configuration
  • Testing and validation

Coordination

  • Interface between creative studios (Holymage, Spectre Lab) and Modulo Pi
  • Adapting artistic concepts to technical constraints

Installation

  • On-site deployment
  • Final calibration
  • Commissioning

The results

Experiences deployed across 3 sites (Paris, Amsterdam, Hamburg)
Running 7 days a week for several years with no incidents
Handling dozens of simultaneous visitors
Remarkable stability despite heavy foot traffic
Experiences acclaimed by visitors (children and adults alike)
"
The complementarity between the artistic and the technical dimensions allowed us to achieve a result up to what we imagined. Modulo Kinetic offers advanced rendering tools that allowed us creating what we wanted.
H
Holymage
Creative studio

Technologies used

Modulo Kinetic (interactivity development, effects, show control)2D LiDAR (Leuze ROD4, Hokuyo UST)QR code scannersTCP/IP encodersReal-time 3D physics engine

Have an interactive project in mind?