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A point cloud is a file that holds hundreds of thousands, sometimes billions, of points. Each one has X, Y, Z coordinates, usually a color, often a laser return intensity. That's it. No surface, no volume, no material. Just a scatter of points in space that, from a distance, redraws a building, a statue, a whole room. One thing up front, because the term is loaded: I mean the point cloud you get from a 3D scan, not the scatter plot in a spreadsheet. Same words, two unrelated trades. If you came for data visualization, this guide is not for you.

I've been calibrating and preparing projection mapping projects for 15 years, and 3D scanning has become my first step on any surface that isn't a flat wall. Before I hang a projector on the Arc de Triomphe or across the 3,400 m² of the Museum of Art and Light in Kansas, I need a model of the surface. That model almost always starts as a point cloud. Here's how it's born, what it's good for, and the exact moment it stops being worth the effort.

How a point cloud is captured: LiDAR or photogrammetry

Two methods dominate, and they don't give the same result.

LiDAR. The scanner fires laser pulses and measures the return time. The speed of light is known, so each round trip gives a distance, and that's a point. A terrestrial scanner drops millions of points in minutes with reliable geometry. The catch is range and edges. In a Pix4D comparison (2024), a consumer mobile LiDAR topped out around 5 meters of useful range and struggled with sharp edges, while photogrammetry hit 0.004 m error against LiDAR's 0.047 m on their test.

Photogrammetry. You shoot the object from dozens of angles, software finds the shared points across images and rebuilds the 3D position through parallax. It's cheaper (a camera, sometimes a drone), it's dense, and it captures color natively. The catch is sensitivity to light, blur, and featureless surfaces. A flat matte white wall gives photogrammetry nothing to lock onto.

Choosing isn't about which is better. It's about what you're scanning, in what light, to what precision. A carved façade shot outdoors in daylight usually goes photogrammetry. A dark, geometric interior goes LiDAR. That decision is worked out in the 3D building scan guide.

Density, noise, cleanup: what separates a good cloud from a heavy file

A raw cloud is never clean. Three things to watch.

Density. The average spacing between points, in millimeters. Finer means more detail and a heavier file. For mapping seen from a distance, 5 to 10 mm spacing is plenty. Scanning a façade at 1 mm when you'll project it from 30 meters away fills a drive for nothing.

Noise. Every scan brings back stray points: reflections, dust in the air, passersby, vegetation that moves between shots. Those floating points belong to no real surface. Left in, they poison the mesh later.

Cleanup. The step nobody shows and everybody underestimates. You register the scans to each other, strip the noise, crop what you don't need. On a serious survey, cleanup often takes longer than the capture itself. That's where a 12 GB file becomes a usable 2 GB model.

Formats: E57, LAS, PLY, PTS, and why they matter

The format isn't paperwork. Pick the wrong one and you lose color, scan geometry, or interoperability.

  • E57: the open, vendor-neutral standard (ASTM E2807), ideal for archival and exchange. If you don't know what to pick, pick E57.
  • LAS / LAZ: the ASPRS standard, king of aerial and geospatial LiDAR, with classification codes. LAZ is the lossless compressed version, 80 to 90 percent lighter.
  • PLY: the format of graphics and research, handy on the way to meshing and real-time 3D.
  • PTS / PTX: legacy Leica scanner formats, with PTX preserving the transformation matrices between scans.

For a deeper breakdown of each format, The Future 3D keeps a detailed comparison. On the reconstruction side, France's IGN has published MicMac as open source since 2003, still a serious way into photogrammetry without a license fee.

From cloud to model: the part everyone skips

Here's the mistake I see most: treating a point cloud as a 3D model. It isn't one. A cloud is points with no connection between them. To project onto it, measure on it, or load it into a media server, you have to convert it first.

The chain is always the same:

  1. Meshing. You connect the points into triangles to build a continuous surface. A mesh straight from a scan is heavy, irregular, full of holes to patch.
  2. Retopology. You rebuild clean, light topology on top, with regular quads. That's what makes the model usable for animation, texturing, and mapping. It's all in the retopology guide.
  3. Registration. You align the clean model to where the projectors actually sit. That's the bridge to projector calibration, which starts exactly where the scan ends.

I do that prep work in a 3D simulator before the truck leaves: drop the scanned model into a scene, place the projectors, check coverage and real lux. That's the job of Lumeo, which runs in the browser and spares you learning Blender for a feasibility study.

When a 3D scan isn't worth it

Scanning is trendy, so people scan for nothing. Cases where I've told a client to skip it:

  • The surface is flat or geometrically simple. A straight wall, a rectangular stage: a tape measure, two reference photos and a plan will do. Scanning a cube is theater.
  • Nobody will clean the cloud. A raw scan that's never processed is a heavy, unusable file. If the budget covers capture but not the days of cleanup and retopology, the scan does nothing. Don't run it.
  • The precision you need is below what a classic survey gives. To register a short-lived event projection, you don't need surveyor-grade millimeter accuracy. The scan costs time the schedule usually doesn't have.
  • The surface moves. Scanning an inflatable or a set built in a hurry freezes a state that's changed by tomorrow. You re-register on site, not off an old cloud.

A well-captured, well-cleaned point cloud saves days on a complex project. Poorly scoped, it's a full drive and a false sense of security.

For the full method, from picking a scanner to a model ready to project, start with the 3D scanning guide for mapping. And if you've got a cloud on your hands, a project to register, and doubts about what comes next, write to me. I've cleaned up enough bad scans to spot yours from across the room.

Frequently asked questions

What is a point cloud?
It's a set of points defined by X, Y, Z coordinates in space, usually carrying a color and a laser return intensity. It's captured by a LiDAR scan or by photogrammetry and represents the shape of a real object or place. It's not yet a usable 3D model: the points have no surface between them, so they must be meshed and then retopologized before you can project onto or measure on the result.
LiDAR or photogrammetry for capturing a point cloud?
LiDAR measures distances with laser pulses: reliable geometry, but limited range (around 5 m on a mobile unit) and softer edges. Photogrammetry rebuilds 3D from photos: denser, native color, cheaper, but sensitive to light and featureless surfaces. You choose based on what you're scanning, the available light, and the precision you need, not on one method being better in principle.
Which file formats are used for point clouds?
E57 is the open, vendor-neutral standard, best for archival and exchange. LAS and its compressed version LAZ dominate aerial and geospatial LiDAR. PLY serves meshing and real-time 3D. PTS and PTX come from Leica scanners, with PTX preserving the transformations between scans. When in doubt, E57 is the safest choice to avoid losing data.
How do you clean a point cloud?
First you register the scans to each other, then strip out stray points: reflections, dust, passersby, vegetation. Next you crop whatever the project doesn't need and reduce density if it exceeds the requirement. On a serious survey, this cleanup often takes longer than the capture. It's what turns a heavy file into a model you can actually use.
Can you project directly onto a point cloud?
No. A cloud has no continuous surface, so a projector or media server can't use it as is. You have to mesh it into a surface, retopologize it into a clean light model, then register it to the projectors' real positions. The cloud is the raw material of a mapping model, not the model itself.
What point density do you need for mapping?
It depends on viewing distance. For projection seen from far away, 5 to 10 mm spacing between points is plenty. Scanning a façade at 1 mm when it's projected from 30 meters adds file weight with no visible gain. The right density captures the detail visible at the audience's distance, not the finest the scanner can produce.